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Taking an order

Ring up items, apply a discount, and take payment.

Taking an order

  1. Pick the order type first — dine-in, takeaway, delivery or drive-thru.

It decides the price the guest pays (a delivery price tag, if you use

one), which promotions can fire, and whether a table or an address is

asked for.

  1. Tap products to add them. Modifiers open automatically where a product

has them; the option prices are part of the line and are taxed with it.

  1. Attach a customer if the order is going on a house account, earning

loyalty, or being delivered.

  1. Discounts: a discount is something you choose; a promotion fires

on its own and shows in the totals as its own line. Both can apply, and

the total can never go below zero.

  1. Take payment. Split it across methods if you need to — cash and card, or

a gift card and the balance in cash.

The price you see is the price charged. The server re-prices the whole

cart when the order is created, using the same rules the screen used. If a

menu is out of date on a device, the server's answer wins.

If something goes wrong

  • Wrong item rung up — void the line before sending it to the kitchen;

after that it becomes a return, which is reported separately.

  • A void needs a reason — pick from the list your manager set up. The

free-text note is for anything the list does not cover.

  • The order will not close — check the payment adds up to the total. A

house account close also needs a customer attached.